![]() Also edit properties on them (ie normals for polys and alpha channels for vertex's) - Or is it purely just for modelling ? And the visuals will be applied in other tools ? Will you be able to apply textures directly to surfaces and edit / move/resize them. Will you be able to edit vertex's and move them, join/weld them- IE so track merges dont need to overlap poly's. Please ignore my ignorance, but a few questions. some questions (Sounds like a mix of BTB with much more precise editing and controls without the 3dsmax complexity - learning curve). Sounds interesting, you have a decent (large) job ahead of you.
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